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Leetcode pattern difficulty

Leetcode pattern difficulty

This document is based on the concepts outlined in the post Leetcode Patterns and provides a summarized interpretation prepared with the assistance of Claude.

LeetCode Patterns: Easy to Hard Progression

EASY (Start Here)

1. Two Pointers

  • Why Easy: Simple concept, intuitive logic
  • Key Use: Palindromes, removing duplicates, sorted arrays
  • Time Improvement: O(N²) → O(N)
  • Why Easy: Well-defined algorithm, clear conditions
  • Key Use: Finding elements in sorted arrays
  • Time Improvement: O(N) → O(log N)

3. Prefix Sum

  • Why Easy: Straightforward array preprocessing
  • Key Use: Range sum queries, subarray sums
  • Time Improvement: O(N) per query → O(1) per query

EASY-MEDIUM

4. Sliding Window

  • Why Easy-Medium: Builds on two pointers, but requires window management
  • Key Use: Subarray/substring problems with conditions
  • Time Improvement: O(N²) → O(N)

5. Slow and Fast Pointers

  • Why Easy-Medium: Simple concept but requires understanding of pointer speeds
  • Key Use: Cycle detection, finding middle of linked list
  • Space Improvement: O(N) → O(1)

6. Binary Tree Traversal

  • Why Easy-Medium: Fundamental tree operations, good introduction to recursion
  • Key Use: Tree processing, serialization, level-order operations

MEDIUM

7. In Place Linked List Reversal

  • Why Medium: Requires careful pointer manipulation
  • Key Use: Reversing lists, reversing in groups
  • Space: O(1) solution

8. Top K Elements

  • Why Medium: Requires understanding heaps and priority queues
  • Key Use: Finding largest/smallest K elements
  • Time Improvement: O(N log N) → O(N log K)

9. Overlapping Intervals

  • Why Medium: Requires sorting and merging logic
  • Key Use: Meeting rooms, scheduling, range merging
  • Key Skill: Interval manipulation

10. Bit Manipulation

  • Why Medium: Requires understanding of binary operations
  • Key Use: Missing numbers, addition without operators
  • Note: Less common but powerful when needed

MEDIUM-HARD

11. Monotonic Stack

  • Why Medium-Hard: Requires understanding of stack properties and when to use them
  • Key Use: Next greater/smaller element problems
  • Time Improvement: O(N²) → O(N)

12. Graph and Matrices

  • Why Medium-Hard: Multiple algorithms (DFS, BFS, topological sort)
  • Key Use: Path finding, connectivity, ordering
  • Complexity: Requires understanding of graph theory

HARD

13. Dynamic Programming

  • Why Hard: Requires identifying optimal substructure and overlapping subproblems
  • Key Use: Optimization problems, counting problems
  • Time Improvement: Exponential → Polynomial
  • Note: Often the most challenging pattern to master

14. Backtracking

  • Why Hard: Requires understanding recursion, pruning, and constraint satisfaction
  • Key Use: Combinatorial problems, puzzles (Sudoku, N-Queens)
  • Complexity: Can be exponential but with smart pruning

Learning Progression Tips

Phase 1: Foundation (Easy)

Master Two Pointers, Binary Search, and Prefix Sum first. These give you confidence and fundamental problem-solving skills.

Phase 2: Expansion (Easy-Medium)

Add Sliding Window, Slow/Fast Pointers, and Tree Traversal. These build on your foundation.

Phase 3: Intermediate (Medium)

Learn Top K Elements, Overlapping Intervals, Linked List Reversal, and Bit Manipulation. These introduce new data structures and concepts.

Phase 4: Advanced (Medium-Hard)

Tackle Monotonic Stack and Graph problems. These require combining multiple concepts.

Phase 5: Expert (Hard)

Master Dynamic Programming and Backtracking last. These are the most conceptually challenging.


Practice Strategy

  1. Start with 2-3 easy problems per pattern before moving to the next
  2. Don’t rush - ensure you understand the “why” behind each pattern
  3. Practice recognizing when to use each pattern in new problems
  4. Review and revisit patterns regularly to maintain proficiency
This post is licensed under CC BY 4.0 by the author.